Campaigns, in effect, are overarching narrative threads linking together a succession of scenarios which, individually, self-contain their own narrative threads. Since the Strategic Gamemastering method is precisely based on identifying and creating links between base elements, not only the scenario...
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L'équipe de Places To Go, People To Be a eu la bonté (et le courage) de traduire en français intelligible mon premier billet de la série "Strategic Gamemastering". Qu'ils en soient loués et remerciés !
Voici le lien vers la traduction du billet :
"La maîtrise de jeu stratégique"
Les billet...
Flags and cues
Flag usage, especially as described in the last article in the above paragraph, does cover a lot of the ground also covered by the first article on strategic gamemastering. Flags, however, are not limited to the character sheet : everything on and outside the character sheet is a...
Once all roleplaying session data has been mined from the various available data sources, remains the question of how to exploit it. The prospect of exploiting the data gathered can feel daunting, in fact, because there can be a lot of it.
Most good gamemasters will focus on a few salient aspe...